It’s cosy, like watching a series of dark detective fiction – while curled up on the couch with your SO. There’s something about Disco Elysium that not a lot of people realize – it’s actually a very calm and cosy game. “It seems like a natural choice to have each skill voiced by a different actor, but believe me, it would be awful,” says Hindpere, answering the most obvious question. As well as a storyteller, Brown is also the voice of the 24 different skills, which manifest as individual ‘characters’ within the protagonist's mind. “It’s that central.” The role of the narrator in Disco Elysium is much more than a voice to guide the player between conversations. “No Lenval – no Disco Elysium VO,” says Hindpere. As a reminder, that’s half a million words, the same as Tolstoy’s War and Peace. He voices around half of Disco Elysium’s script. We can really attempt to do this.” Brown, who's voice can be heard in the above trailer, is a jazz musician when he’s not bringing video game dialogue to life. Only when we miraculously stumbled upon Lenval Brown did we know: ok, we have the voice of Disco Elysium now. This means every object, every parenthesis, and so on. “The narrator is the voice of Disco Elysium,” Hindpere emphasises. Play Finding the ideal actors for the likes of The Deserter and Paledriver has been one thing, but the biggest challenge ZA/UM faced was finding a voice to bring the whole experience together. That’s how we’ve found the right voices, I think.” The casting process has been very planetary. Then a Liverpudlian scouse comes in and absolutely tears it up as Cuno. The other – a Taiwanese rapper from Taiwan. “One day – a Moroccan rapper from the Canaries. “You need people from all over the world to pull this kind of project off,” says Hindpere. Hopefully we kept that colourful vibe, only now with added acting chops.” Finding the right cast has been a sprawling task. Favourites like Kim Kitsuragi and Evrart Claire (Jullian Champenois and Tariq Khan). So we did re-casting with professional actors. “Your conversations take you to some rather extreme places psychologically. “We had to voice the entire character this time, not just the beginnings of the dialogues,” notes Hindpere. These recordings work as the blueprint for The Final Cut’s approach. The original version of Disco Elysium has a small amount of voice acting that’s notable for its authentic, scrappy feeling, in part generated by a “ragtag band of miscreants, friends, and friends of friends,” that ZA/UM remains thankful for. The VO brings us even closer to that.” Of course, making those conversations come alive requires the right talent. That’s because Disco Elysium is a conversation simulator. Ours are probably the most sprawling dialogue trees ever written. “Not film conversations, or even book conversations, but real conversations. “Our intent was always to simulate how real life conversations work,” says Hindpere. As such, the addition of acting brings Disco Elysium closer to its intended vision. ZA/UM wrote the game with VO in mind, and so the Final Cut’s script remains “99% the same” as the original release. You need VO.” Adding voice acting isn’t just about making Disco Elysium accessible to more people, though. “And it’s crucial for the console experience too… TV screens just aren’t made for reading like monitors are. “Games are just so much more accessible with full VO, especially RPGs,” says Hindpere. And with those extra platforms comes the potential of a much wider audience. But with The Final Cut, it will arrive on PlayStation in March, and on Xbox and Switch later in 2021. Play Currently, Disco Elysium’s mostly speechless original form is only available on PC and Mac.
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